![]() ![]() I did buy the d20 past (mediocre) and d20 future (pretty good) and d20 apocalypse (mediocre) supplements. The d20 modern core book is pretty comprehensive and if you're willing to invest some effort into campaign prep, you don't really need to buy anything else.that's real nice. However, there are lots of 3rd parties supplements out there to make your game as gritty and realistic as you like. Heck, they have bugbears described in the d20 modern book.why would I want that? If I want bugbears in a d20 campaign chances are I play D&D anyway so I don't see why they had to be included.lots of other D&D style monsters and classes in d20 modern as well. Things I don't like: the core classes (a bit bland), all the emphasis on running a modern arcana campaign (I was shocked to find dozens of spells and the mage class described in the d20 modern book). Things I like about d20 modern: massive damage rule, the prestige classes, the car chase rules, the total compatability with every d20 product, the action points and wealth system (very elegant mechanics) ![]() Unfortunately, our GM gave up RPGs altogether after only a few sessions, so we haven't played it in about a year. ![]() It's very cinematic, even more so than D&D. I like it-we converted an old existing Star Trek FASA campaign to a d20 modern variant utilizing the d20 future supplement. ![]()
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